Tutorial Design Checklist


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Tutorial Design Checklist

Identifying Skills to Teach

q     Do the tasks you wish to teach relate closely to the users’ critical job tasks?

q     Do the tasks you wish to teach relate to effective use of the program?

q     Do you have the option of letting the context-sensitive help system detect skill needs?

Identifying Objectives

q     Do you state the teaching objectives in terms of real-world performance?

Choosing the Right Type of Tutorial

Which of the following types best fits your users needs for efficient and effective software use?

q     The Guided Tour

q     The Demonstration

q     Quick Start

q     The Guided Exploration

q     The Instruction Manual

Presenting Skills in a Logical, Cumulative Structure

Which of the following sequences best suits your users?

q     Beginning to advanced

q     Starting to using to ending a session

q     Using defaults to using custom options

q     Working with [topic 1 of 2] to working with [topic 2 of 2]

Specificity of Instructions

Which of the following specific details do you intend to include in your tutorial exercises?

q     Screens

q     Specific tools

q     Commands

Practice and Feedback

q     Do you give practice and feedback, where appropriate, at each skill level?

q     Have you paced the tutorial to match the users’ concentration level and work requirements?

Testing

q     Have you chosen a test site (lab, users’ environment)?

Have you decided on the most relevant test points for your tutorial?

q     test the cuing system

q     test for suitability of details (scenario, tools, screens, commands)

q     test the pace

q     test for users’ familiarity with the form of the tutorial

Elaborative Tutorials

If you choose to design an elaborative tutorial, does it follow the principles of this type of teaching?

q     Instruction that result in articulated skills

q     Skills that transfer capability to real-world performance

q     Steps presented in a logical, cumulative structure

q     Highly specific instructions

q     Practice and feedback at each skill level

Minimalist Tutorials

If you choose to design a minimalist tutorial, does it follow the principles of this type of teaching?

q     Focus on real tasks and activities

q     Encourage exploration

q     Slash the verbiage

q     Support error recovery

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